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Astro tripper full
Astro tripper full







This is exactly what the term “development hell" was coined for.įast forward to February of this year, and a bombshell was dropped. It almost seemed like Space Tripper was perpetually just “a month or two" away, but something would always come along to muck things up. Occasionally, somebody would as about its status in our forums and one of the members of True Axis would pop in and say that they were still toiling away, but had run into some sort of new problem that was causing yet another delay. Again, this did not come to pass.įollowing this, Space Tripper pretty much slipped off the radar. At this time, True Axis was hoping the release of Space Tripper would be the following month, in July. We caught up with True Axis at E3 2010 and got the lowdown on what was happening with the Jet Car Stunts franchise as well as got our hands on a playable demo of Space Tripper, which we though looked and played quite well. (Images from mid-2010 build of Space Tripper)ĭevelopment of Space Tripper continued on alongside update work for Jet Car Stunts, as well as early groundwork for a Jet Car Stunts 2. They were striving for perfection with the performance of the game on iOS hardware, and every time they seemed to be getting the game behaving exactly how they wanted a new iOS update would come along and totally throw a wrench in the build, setting their progress back several steps and delaying the game even further. After Jet Car Stunts‘ release in November of 2009, the hope was that Space Tripper would be finished up shortly thereafter, and that following December is when True Axis officially debuted the game in our forums, still optimistic that it was coming soon.īut the development gods just didn’t want to give True Axis a break on Space Tripper. True Axis was comprised of just two members, and as development on Jet Car Stunts hit its stride during 2009, it didn’t leave a ton of time to work on Space Tripper, and progress on the title lagged. We first caught wind of Space Tripper coming to iOS in December of that year, with a planned release of “early 2009." Boy, how plans can change. The port was to be handled by True Axis, the Australian developer of Jet Car Stunts, and the project officially began in June of 2008, before the official iOS App Store had even launched. Long time readers of TouchArcade might remember the announcement of an iOS port of Space Tripper, a horizontal shoot ’em up from PomPom Games released for PC and Mac way back in 2001 and rereleased in HD as Astro Tripper in 2009.









Astro tripper full